Post by FlameHelix on Nov 28, 2015 19:48:11 GMT
Welcome to the Overwatch Transhuman Arm soldier! read this and you will be able to roleplay as a Universal Union Soldier!
(A) Basic Equipment
(B) Activities
(C) Communication
(D) Ranks and permissions
(A) Basic Equipment
(A1)Radio
This tool is important for the OTA since they have to stay in communication.
(A2)Combine Locks
These locks can only be accessed by Combine personal like a MPF Unit.They can be deployed on any door. If you cannot because you are on the other side of the door just press Shift+E and than you should be able to use the door
(A4)Grenades
OTA are allowed to use any kind of grenades and always have carry around one fragmental grenade if they are deployed
(A6)Overwatch Standard Issued Pulse Rifle (OSIPR)
Overwatch are allowed to use the OSIPR and have to carry around this weapon at any time even if they are not deployed.
(A7)Zip Ties
If required, you must be equipped to arrest Anti-Citizens. Make sure you carry at least x2 zipties.
(B) Activities
Overwatch Soldiers are deployed if there is a mass Necrotic or Exogen breach.If there is a judgement waiver going on they will start patroling outside. SeC and CmD's are allowed to deploy Overwatch Soldiers to help them with resistance fighters or any other activities. If a Person of high interest gets captured or killed the OTA will be deployed to find and kill the man or woman who did this. If multiple Units have been capture they will try to free them and kill the Kidnappers. They also patrol in the Nexus or are active in RDT Rounds. If a Unit betrayes the Union by supplying the resistance with Union Weapons OTA will mostly take care of the Problem and also secure the Union Weapons. If a riot is going on OTA will be deployed to stop it with force and they have permissions to kill any man or woman that protests.
(C) Communication
(C1) Radio Codes
10-0 <:: Use caution
10-1 <:: Radio receiving poorly.
10-2 <:: Radio receiving well.
10-3 <:: Cease radio transmitting
10-4 <:: Unit copies.
10-5 <:: Relay to
10-6 <:: Currently busy
10-7 <:: Unit reporting Off-duty
10-8 <:: Unit reporting On-duty
10-9 <:: Repeat last transmission
10-10 <:: Temporary off-duty status.
10-11 <:: (Discretionary)
10-12 <:: Commanding Official is on scene
10-13 <:: Weather conditions are --
10-14 <:: Escort 'subject' securely to location
10-15 <:: Secure detainee
10-16 <:: Move to (location) to detain prisoner
10-17 <:: En-route to location
10-18 <:: Uncompliant subject
10-19 <:: Return to nexus area
10-20 <:: Location
10-21 <:: Unauthorized electronic device
10-22 <:: Void last transmission
10-24 <:: Severe infection of uncivil behavior at this location
10-25 <:: Unit has contact with 'Person of interest'
10-26 <:: Detaining suspect
10-30 <:: Frequency breach. Possible unauthorized use of radio network. Switch to backup frequency.
10-31 <:: Violation in progress at...
10-32 <:: Possible armed suspect
10-34 <:: Possible structure for civil unrest.
10-35 <:: Level One violation in progress at...
10-38 <:: Stop evading suspect
10-39 <:: Requesting/activating curfew for residential area
10-40 <:: Available units respond quickly
10-41 <:: Arrived at checkpoint. Holding area.
10-42 <:: Decamping checkpoint. Requesting unit to hold area
10-44 <:: Requesting permission to leave area...
10-48 <:: Checkpoint control status is...
10-49 <:: Checkpoint breach! Requesting units to...
10-50 <:: Moving to patrol at location...
10-51 <:: Requesting available mechanical units to location...
10-52 <:: Requesting immediately medical staff to location...
10-55 <:: Suspect showing signs of intoxication/contraband use
10-56 <:: Suspect has zero contraband
10-58 <:: Restrict sector...
10-59 <:: Unrestrict sector...
10-60 <:: Squad moving into area...
10-62 <:: Respond to last transmission
10-63 <:: Prepare to confirm transmission
10-66 <:: Cancel last directive
10-74 <:: Negative
10-75 <:: Currently in contact with suspect...
10-76 <:: Move to Location...
10-77 <:: E.T.A
10-78 <:: Requesting assistance at...
10-79 <:: Subject of interest has deceased.
10-80 <:: Suspect is evading! Pursuing...
10-83 <:: Civil workers union affiliated area..
10-84 <:: R.O.E..
10-85 <:: Arrival is delayed to designated location...
10-86 <:: Suspect is currently Unable To Locate. (UTL)
10-89 <:: Explosives threat.
10-99 <:: Control point is over-run.
10-103 <:: Imperfection
10-103M <:: Mental Imperfection
10-103P <:: Physical Imperfection
11-2 <:: Request Overwatch.
11-6 <:: Suspect is being held, 10-20 is...
11-20 <:: Unauthorized public gathering.
11-23 <:: Contraband. Illegal Carry.
11-23D <:: Contraband distribution.
11-33E <:: Exogen Infestation
11-33N <:: Necrotic Infestation
11-33P <:: Parasitic Infestation
11-41 <:: Requesting medical assistance
11-44 <:: Get the clean up crew.
11-45 <:: Attempted suicide
11-47 <:: Injured person
11-48 <:: Assault
11-49 <:: Shots Fired
11-70 <:: Riot in progress
11-71 <:: Explosion / Bomb
11-82 <:: If a citizen who applies, says his name/CID wrong.
11-99 <:: Officer requires immediate assistance! (Use only for emergencies!)
Sidenote: Always call for backup if you see a citizen acting suspicious, too many people talking in a group or entering slums without authorization. If you go in alone you risk getting killed.
(C2) Codes
CODE 1: Murder
CODE 2: UPA
CODE 3: THEFT
CODE 4: ASSAULT
CODE 5: Malcompliant resident
CODE 6: PRIORITY SUSPECT SPOTTED
CODE 7: FALSE IDENTIFICATION
CODE 8: EVADING SUSPECT
CODE 9: BOL FOR SUSPECT
CODE 10: PRESUMING SUSPECT IS ARMED
CODE 11: UNLAWFUL ENTRY
CODE 12: COMMAND IS DESERVICED
CODE 13: INFESTED REGION (Anti-Citizen activity)
CODE 14: BIOTIC INFESTATION (Outlandish creatures)
CODE 15: SUSPECTS ARE ARMED. ROE: KILL OR DISARM.
CODE 647E: Anti-Citizen.
(C3) Situational Codes
Green: Sociostable and Polistable
Yellow: Minor violations
Red: Major Violations, Sociostabilisation and/or Polistabilisation index is marginal
Black: Sociostability and Polistability lost
(C4) Codewords
Inject: To move in.
Contain: Prevent forces or situation from spreading beyond its current location.
Unrest: Riot or Rebellion.
Unlawful Procreative Activity (UPA): Unauthorised Sexual Acts
Administer: Carry out orders or an action.
Pacify: To handle a situation or detain an anti-citizen - Non-lethally if possible.
Clamp: To restrict access through or to seal off a specific access point, usually a doorway. When applied to checkpoints, it should be interpreted as an order to man it.
Expose: Flush suspects/situation out from cover/structure.
Stand by: Await orders.
Intercede: Directly control/mediate key enemy activity. (I.e. By means of ambush/manipulation.)
Extract: Evacuate.
Clear: Erase current orders. (Commonly used as a way to tell fellow combine that an area has no immediate threats. 'All Clear' or 'C-E' is the proper way to send such a message.)
Breach: Remove obstacle or defenses.
Stabilize: Restore order through any means required, verbally or otherwise. (Non-lethally unless required.)
Deploy: See Inject. Either can be used.
Prosecute or Screen: Administer ordered citation. (Administer ordered punishment, in simpler terms[Image: arrow-10x10.png].)
Isolate: To detain a(n) (anti-)citizen and cut them off from all contact with the populace.
R.O.E: Rules of Engagement as authorized by any unit OfC+ (Only fire upon an individual if they fire upon you first.)
Amputate: Execute/Destroy.
Sterilize: Free area/situation of hostiles or dangers. If applied to a living target, it may mean to tie and restrain them
Contact: Enemy unit(s) spotted and engaging.
Line: Form solid defense/barricade defense. When used out of combat, it may be an order to form a line
Hold: Maintain position/location defensively immediately.
Ripcord: Fall back to/move back or away unless a location is specified.
Diagnose: Determine threat level and situation.
Inoculate: To protect or safeguard from a threat.
Sociocide/Sociocidal: Attempted disruption of the social order. Also the name of a violation.
Divisive: Having a quality that divides or separates. (I.e. Rebellious attitude that separates the citizen?s obedience to the combine.)
Valence: The capacity of one person or thing to react with or affect another in some special way, as by attraction or facilitation of a function or activity. (I.e. This can mean anything from some passing drugs to someone or a rally for anti-citizens.)
Restrict: Prevent access to that area or position.
Examine: Investigate and report. If applied to an organic entity, it may also mean to pat-down or frisk.
Bio-signal: Life monitoring or signs of life. Also a system in CP uniforms that monitors heart beats and other vitals.
Polistability/Polistabilization: Stabilization of a political order.
Shadow: Audio communication disallowed; Communicate with units through hand gestures only
Echo: Audio communication permitted
Helix: Hostages unexpendable
Apex: Hostages expendable
Sword: Amputate all suspects on sight
Dagger: Use of lethal force permitted but suspects preferred alive
Mace: Non-lethal detainment; Suspects must be taken alive.
(C5) Classification
Necrotic: Zombie.
Parasitic: Headcrab.
Infestation: High parasite activity.
Biotic: Non-naturalized alien species. (I.e. Vortigaunts.)
Anti-Citizen: Public Enemy/Resistance member (High Priority Malignant)
Malignant: Highly dangerous and contagious (Usually someone who has had their citizenship revoked)
Infected: Dangerous (IE: A zone with high malignant activity) or a hostile unit (One who is rogue or under parasitic control)
Exogen: Antlion.
Myrmidon: Antlion Guard
Pathogen: Fast Headcrab
Virome: Poison Headcrabs
Neoplasm: Barnacle
(D) Ranks and permissions
Overwatch Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputations and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, notes, carry a OSIPR and carry grenades of any kind.
Overwatch Close Quarter Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputation and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, carry a Shotgun and carry grenades of any kind.
Elite Overwatch Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputations and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, issue dispatch notes, initialize community inspection, carry a OSIPR and carry grenades of any kind.
Important:
You are a machine so do not do anything human because you aren't some citizen in a OTA suit. DO NOT SPEAK TO CITIZENS OR LOWER UNITS THAN CmD
(A) Basic Equipment
(B) Activities
(C) Communication
(D) Ranks and permissions
(A) Basic Equipment
(A1)Radio
This tool is important for the OTA since they have to stay in communication.
(A2)Combine Locks
These locks can only be accessed by Combine personal like a MPF Unit.They can be deployed on any door. If you cannot because you are on the other side of the door just press Shift+E and than you should be able to use the door
(A4)Grenades
OTA are allowed to use any kind of grenades and always have carry around one fragmental grenade if they are deployed
(A6)Overwatch Standard Issued Pulse Rifle (OSIPR)
Overwatch are allowed to use the OSIPR and have to carry around this weapon at any time even if they are not deployed.
(A7)Zip Ties
If required, you must be equipped to arrest Anti-Citizens. Make sure you carry at least x2 zipties.
(B) Activities
Overwatch Soldiers are deployed if there is a mass Necrotic or Exogen breach.If there is a judgement waiver going on they will start patroling outside. SeC and CmD's are allowed to deploy Overwatch Soldiers to help them with resistance fighters or any other activities. If a Person of high interest gets captured or killed the OTA will be deployed to find and kill the man or woman who did this. If multiple Units have been capture they will try to free them and kill the Kidnappers. They also patrol in the Nexus or are active in RDT Rounds. If a Unit betrayes the Union by supplying the resistance with Union Weapons OTA will mostly take care of the Problem and also secure the Union Weapons. If a riot is going on OTA will be deployed to stop it with force and they have permissions to kill any man or woman that protests.
(C) Communication
(C1) Radio Codes
10-0 <:: Use caution
10-1 <:: Radio receiving poorly.
10-2 <:: Radio receiving well.
10-3 <:: Cease radio transmitting
10-4 <:: Unit copies.
10-5 <:: Relay to
10-6 <:: Currently busy
10-7 <:: Unit reporting Off-duty
10-8 <:: Unit reporting On-duty
10-9 <:: Repeat last transmission
10-10 <:: Temporary off-duty status.
10-11 <:: (Discretionary)
10-12 <:: Commanding Official is on scene
10-13 <:: Weather conditions are --
10-14 <:: Escort 'subject' securely to location
10-15 <:: Secure detainee
10-16 <:: Move to (location) to detain prisoner
10-17 <:: En-route to location
10-18 <:: Uncompliant subject
10-19 <:: Return to nexus area
10-20 <:: Location
10-21 <:: Unauthorized electronic device
10-22 <:: Void last transmission
10-24 <:: Severe infection of uncivil behavior at this location
10-25 <:: Unit has contact with 'Person of interest'
10-26 <:: Detaining suspect
10-30 <:: Frequency breach. Possible unauthorized use of radio network. Switch to backup frequency.
10-31 <:: Violation in progress at...
10-32 <:: Possible armed suspect
10-34 <:: Possible structure for civil unrest.
10-35 <:: Level One violation in progress at...
10-38 <:: Stop evading suspect
10-39 <:: Requesting/activating curfew for residential area
10-40 <:: Available units respond quickly
10-41 <:: Arrived at checkpoint. Holding area.
10-42 <:: Decamping checkpoint. Requesting unit to hold area
10-44 <:: Requesting permission to leave area...
10-48 <:: Checkpoint control status is...
10-49 <:: Checkpoint breach! Requesting units to...
10-50 <:: Moving to patrol at location...
10-51 <:: Requesting available mechanical units to location...
10-52 <:: Requesting immediately medical staff to location...
10-55 <:: Suspect showing signs of intoxication/contraband use
10-56 <:: Suspect has zero contraband
10-58 <:: Restrict sector...
10-59 <:: Unrestrict sector...
10-60 <:: Squad moving into area...
10-62 <:: Respond to last transmission
10-63 <:: Prepare to confirm transmission
10-66 <:: Cancel last directive
10-74 <:: Negative
10-75 <:: Currently in contact with suspect...
10-76 <:: Move to Location...
10-77 <:: E.T.A
10-78 <:: Requesting assistance at...
10-79 <:: Subject of interest has deceased.
10-80 <:: Suspect is evading! Pursuing...
10-83 <:: Civil workers union affiliated area..
10-84 <:: R.O.E..
10-85 <:: Arrival is delayed to designated location...
10-86 <:: Suspect is currently Unable To Locate. (UTL)
10-89 <:: Explosives threat.
10-99 <:: Control point is over-run.
10-103 <:: Imperfection
10-103M <:: Mental Imperfection
10-103P <:: Physical Imperfection
11-2 <:: Request Overwatch.
11-6 <:: Suspect is being held, 10-20 is...
11-20 <:: Unauthorized public gathering.
11-23 <:: Contraband. Illegal Carry.
11-23D <:: Contraband distribution.
11-33E <:: Exogen Infestation
11-33N <:: Necrotic Infestation
11-33P <:: Parasitic Infestation
11-41 <:: Requesting medical assistance
11-44 <:: Get the clean up crew.
11-45 <:: Attempted suicide
11-47 <:: Injured person
11-48 <:: Assault
11-49 <:: Shots Fired
11-70 <:: Riot in progress
11-71 <:: Explosion / Bomb
11-82 <:: If a citizen who applies, says his name/CID wrong.
11-99 <:: Officer requires immediate assistance! (Use only for emergencies!)
Sidenote: Always call for backup if you see a citizen acting suspicious, too many people talking in a group or entering slums without authorization. If you go in alone you risk getting killed.
(C2) Codes
CODE 1: Murder
CODE 2: UPA
CODE 3: THEFT
CODE 4: ASSAULT
CODE 5: Malcompliant resident
CODE 6: PRIORITY SUSPECT SPOTTED
CODE 7: FALSE IDENTIFICATION
CODE 8: EVADING SUSPECT
CODE 9: BOL FOR SUSPECT
CODE 10: PRESUMING SUSPECT IS ARMED
CODE 11: UNLAWFUL ENTRY
CODE 12: COMMAND IS DESERVICED
CODE 13: INFESTED REGION (Anti-Citizen activity)
CODE 14: BIOTIC INFESTATION (Outlandish creatures)
CODE 15: SUSPECTS ARE ARMED. ROE: KILL OR DISARM.
CODE 647E: Anti-Citizen.
(C3) Situational Codes
Green: Sociostable and Polistable
Yellow: Minor violations
Red: Major Violations, Sociostabilisation and/or Polistabilisation index is marginal
Black: Sociostability and Polistability lost
(C4) Codewords
Inject: To move in.
Contain: Prevent forces or situation from spreading beyond its current location.
Unrest: Riot or Rebellion.
Unlawful Procreative Activity (UPA): Unauthorised Sexual Acts
Administer: Carry out orders or an action.
Pacify: To handle a situation or detain an anti-citizen - Non-lethally if possible.
Clamp: To restrict access through or to seal off a specific access point, usually a doorway. When applied to checkpoints, it should be interpreted as an order to man it.
Expose: Flush suspects/situation out from cover/structure.
Stand by: Await orders.
Intercede: Directly control/mediate key enemy activity. (I.e. By means of ambush/manipulation.)
Extract: Evacuate.
Clear: Erase current orders. (Commonly used as a way to tell fellow combine that an area has no immediate threats. 'All Clear' or 'C-E' is the proper way to send such a message.)
Breach: Remove obstacle or defenses.
Stabilize: Restore order through any means required, verbally or otherwise. (Non-lethally unless required.)
Deploy: See Inject. Either can be used.
Prosecute or Screen: Administer ordered citation. (Administer ordered punishment, in simpler terms[Image: arrow-10x10.png].)
Isolate: To detain a(n) (anti-)citizen and cut them off from all contact with the populace.
R.O.E: Rules of Engagement as authorized by any unit OfC+ (Only fire upon an individual if they fire upon you first.)
Amputate: Execute/Destroy.
Sterilize: Free area/situation of hostiles or dangers. If applied to a living target, it may mean to tie and restrain them
Contact: Enemy unit(s) spotted and engaging.
Line: Form solid defense/barricade defense. When used out of combat, it may be an order to form a line
Hold: Maintain position/location defensively immediately.
Ripcord: Fall back to/move back or away unless a location is specified.
Diagnose: Determine threat level and situation.
Inoculate: To protect or safeguard from a threat.
Sociocide/Sociocidal: Attempted disruption of the social order. Also the name of a violation.
Divisive: Having a quality that divides or separates. (I.e. Rebellious attitude that separates the citizen?s obedience to the combine.)
Valence: The capacity of one person or thing to react with or affect another in some special way, as by attraction or facilitation of a function or activity. (I.e. This can mean anything from some passing drugs to someone or a rally for anti-citizens.)
Restrict: Prevent access to that area or position.
Examine: Investigate and report. If applied to an organic entity, it may also mean to pat-down or frisk.
Bio-signal: Life monitoring or signs of life. Also a system in CP uniforms that monitors heart beats and other vitals.
Polistability/Polistabilization: Stabilization of a political order.
Shadow: Audio communication disallowed; Communicate with units through hand gestures only
Echo: Audio communication permitted
Helix: Hostages unexpendable
Apex: Hostages expendable
Sword: Amputate all suspects on sight
Dagger: Use of lethal force permitted but suspects preferred alive
Mace: Non-lethal detainment; Suspects must be taken alive.
(C5) Classification
Necrotic: Zombie.
Parasitic: Headcrab.
Infestation: High parasite activity.
Biotic: Non-naturalized alien species. (I.e. Vortigaunts.)
Anti-Citizen: Public Enemy/Resistance member (High Priority Malignant)
Malignant: Highly dangerous and contagious (Usually someone who has had their citizenship revoked)
Infected: Dangerous (IE: A zone with high malignant activity) or a hostile unit (One who is rogue or under parasitic control)
Exogen: Antlion.
Myrmidon: Antlion Guard
Pathogen: Fast Headcrab
Virome: Poison Headcrabs
Neoplasm: Barnacle
(D) Ranks and permissions
Overwatch Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputations and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, notes, carry a OSIPR and carry grenades of any kind.
Overwatch Close Quarter Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputation and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, carry a Shotgun and carry grenades of any kind.
Elite Overwatch Soldier's have Permissions to begin patrol if there is a deployment, enter the Slums, administer field amputations and authorize amputations, access to lethal storage, enter restricted Areas, sweep/condemn block, sweep full sector, sweep full districts, issue dispatch notes, initialize community inspection, carry a OSIPR and carry grenades of any kind.
Important:
You are a machine so do not do anything human because you aren't some citizen in a OTA suit. DO NOT SPEAK TO CITIZENS OR LOWER UNITS THAN CmD